Filip Hracek
1 min readFeb 2, 2018

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Thanks! Adliberum looks really cool.

For example two assailants battle it out, but anything could change the course of battle, whether its someone joining in, or the monster deciding to jump on a table to gain a height advantage or kicking dirt up from the floor (discovered by examining the floor / paying attention to the prose etc). The large part of the combat being about flair, with the ability to alter the outcome based on actions you take.

Is there source code (or a design doc) I could have a look at? This is something I’m building for egamebook, and all inspiration is very welcome.

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Filip Hracek
Filip Hracek

Written by Filip Hracek

I’m a pro­gram­ming buff with formal train­ing in jour­nal­ism. I build games, teach pro­gram­ming, explain things, and create silly soft­ware experiments.

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