Filip Hracek
1 min readFeb 20, 2018

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Thanks! I like giving concrete examples because that’s basically the only way I can wrap my head around a problem.

I’d be interested to see how your boxing game ends up using history. I think it’s harder to pull off, since “hitting the jaw” is probably not the level you want. “Stop pretending to be a tough guy, I saw you go down after five punches from Ali.” is probably what you want—and that’s tougher to string together than killed_dragon.

The last rule was a simplified example. I amended it here. It’s still a limitation to player agency but hopefully something less jarring.

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Filip Hracek
Filip Hracek

Written by Filip Hracek

I’m a pro­gram­ming buff with formal train­ing in jour­nal­ism. I build games, teach pro­gram­ming, explain things, and create silly soft­ware experiments.

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